Maid RPG by Comment
IntroductionOriginal SA post
The name's been brought up a few times in here, so I figure it'll be worth it to explain to those who have remained
unaware thus far.
Maid: The Role-Playing Game
Full disclosure: Many people who I respect both in this thread and outside it have played this game and found it to be a fun beer-and-pretzels exercise in goofball humour. It's fast, simple, and easygoing enough to teach to and play with a group in just a few hours. That said, it's anime as shit and contains a random chart for body image issues right next to the chapter on (optional) seduction rules, so...
Welcome everyone. Its a pleasure to meet you! My name is Hizumi Kokorono, and I work as Kamiya-samas maid. Sorry to just throw out a greeting like that. Im kind of nervous Maid RPG, Kamiya-samas little game book, with its very few illustrations and somewhat confusing rules, is rather infamous in Japan.
Oh, Kamiya-sama is telling me to tell you that the sentiment expressed above is the opinion which could only possibly be held by someone Who is sick and bitter inside, and that you shouldnt listen to that person. So, please try to keep
an open mind.
So, What is the Maid RPG? posted:
If you think this isn't the kind of game you'd like to play, you're probably right.
This game loves charts.
But before that, we get some helpful advice!
Things you probably won't need posted:
● Shame: Feeling shameful about pretending to be a Maid? That kind of defeats the purpose.
● A maid costume: Not that you cant, but its not necessary to play. And it might be a little creepy. Imagination and all that. If you look cute in one, feel free to send us pictures.
At the end of the intro chapter, we get a couple of pages by the book's translator, Ewen. It starts out as a brief overview of Maid's history, but spends most of its space on a list of recommended anime/manga (apparently, the two segments of the population most likely to take a maid job are runaways and robots) and, well...
The Joy of Maids posted:
Kamiyas maids are all about indulging fantasies (though sometimes its hard to say whose), and itd be kind of absurd to speak in terms of a realistic portrayal of them. For a lot of people, even people who would readily pick up this game, the idea of playing a girl who is subservient to a Master played by the GM is at least a little discomforting. Of course, the friends Kamiya-sensei found to play with for the replays included in this book are about at the opposite extreme, and happily role-play their maids getting into romantic entanglements and worse.
So yeah, sorry if this got a little dry, but starting next update we'll be neck deep in random underwear charts and recorded play sessions by possibly insane Japanese men.
Next time: Rolled a 1, looks like I'm a- oh jesus christ
Roll for goofy accent and childhood tragedyOriginal SA post Maid Part 2: Roll for goofy accent and childhood tragedy
Right after the introduction, we dive right into character creation. The book provides its own example characters, but hell, I've got my six-siders ready here, let's make ourselves a maid! Just a note as we go through this, whenever I mention rolling a "d66", it means rolling two sixes after designating one as the tens digit, so a 4 and a 3 are a 43 instead of 7. Magical Burst uses the same convention for a lot of its tables. I guess it's a Japanese thing?
First off, we roll our attributes. Maid has six attributes, Athletics, Affection, Skill, Cunning, Luck, and Will. The names are pretty self-explanatory. You use Cunning to plant incriminating evidence from that unfortunate arson on another maid, Affection to disarm her with your puppy-dog eyes when she catches you, and so on. We roll 2d6/3 down the line and get:
Next we roll 1d6 twice for maid type, archetypal categories that each give a bonus to one attribute and a penalty to another. We start off rolling a 1 for...
Well, our second roll is a 3 for Pure, so the type modifiers bring our Affection and Luck up to 4 each, and our Athletics and Cunning down to 2 and 1 respectively. We apologize profusely to the ghost of Nabokov and move on.
We roll d66 twice on the maid colour table (so many tables, you have no idea) to find that our uniform is blue and pink. Nursery colours, fantastic.
Then we roll d66 twice for special qualities! A first roll of 12 means we've got freckles, but our second roll of 44 redirects us to the Accent table! A second roll of 3 means that we speak Pidgin English. Maid no take candle, I guess.
More d66 charts. Our maid roots, the factors that drove us to become a maid, come up 11, for Debts. Looks like we're an underage recent immigrant who has to work to keep her family afloat, which is... kinda bleak, honestly. Our Stress Explosion, what we do when we crack under pressure, comes up 24, for Street Racing.
...Welp, next up is our special maid power. This is determined by your highest stat, but we've got two tied for highest, Affection and Luck! How nice. I'm just going to roll on the Luck table because, frankly, as a 13-year-old who deals with her problems by going 200 km/h on the highway, we'll need all the luck we can get. We get a 3 for Teleport, which lets us move around the mansion instantly like some kind of pink-and-blue slasher movie villain. Rolling on the (optional) weapon table gives us a 23, which means we wield an assault rifle in "disagreements" with other maids.
Maid is batshit .
We wrap things up by determining our starting Favour with the Master, 8, and our Spirit, 4. We can't handle all that much stress, but at least the boss likes us. Lastly, we write down our name and age: Little Diesel, 13.
As crazy as Little Diesel, the street-racing AK-packing elementary schooler seems, there's a lot more crazy stuff possible on these tables. The default table can make you anything from a princess to a catgirl to "Actually A Guy", while the subtables could grant you a part-time job as a comic artist or grim reaper, a Yakuza tattoo, Warhammer spikes all over your uniform, membership in the Illuminati or, well...
(51b) Perversion posted:
1 Nymphomaniac You’re abnormally interested in physical love. It’s up to the players and GM to decide how far you want to, or should, roleplay this.
2 Sadist You’re excited by causing pain and suffering to others.
3 Masochist You’re excited by being caused pain and suffering by others.
4 Womanizer You’re only romantically attracted to members of the same sex, which is fine (and perhaps expected)... But in your case, it’s turned up to “11”.
5 Likes Them Young You’re only interested in . . . younger partners. You can decide what age range this entails.
6 Exhibitionist You enjoy showing off your nude or semi/nude body. “Inappropriate dress” is not just a word, it’s a way of life.
To be entirely fair, this is a purely optional table which can replace the usual 51 entry, a table for having a previous relationship with another maid. The book emphasizes numerous times that everyone should talk things over and make sure things stay with everyone's comfort zone. This stated, let's talk about the example characters the book gives us.
Throughout the book, we get a lot of conversations between Kamiya, the writer, and three maids that he's made to demonstrate the rules. The first, who's used to provide a step-by-step example of character creation, is Hizumi, a "bashful demon" who accidentally killed her last boyfriend and chucks vases at people. The second is Yugami, a little girl who rolled the "Womanizer" perversion.
We'll be seeing much more of them next time.
Next time: Sorry, but there's pretty much no way you could make that roll if you aren't wearing underwear.
Mechanics for getting your knickers in a twistOriginal SA post Maid Part 3: Mechanics for getting your knickers in a twist
So we've got a sheet for Little Diesel, now it's on to the system rules to see what all these numbers actually mean. The fundamental mechanic of this game is rolling a d6 and multiplying it by the attribute you're using for the test. This means things can get pretty swingy and chaotic: If Little Diesel made a Luck test, she could get a result ranging from 4 (the suggested absolute minimum difficulty) to a whopping 24 (where a 10 is supposed to be really hard)! It's noted that, though there are attributes that are obviously matched to certain tasks, the GM can let you use any of them as long as you can defend your choice. Frail Little Diesel would probably use Affection to talk the Master out of bed in the morning, while a more musclebound maid could just roll Athletics to suplex him into the bathtub.
In combat or any other conflict between two characters, each character rolls using a GM-determined attribute (everyone can use different ones, so you want to lobby for the use of one of your high stats) and compares the results. The character with the highest result sets the Attack Power for that round, and everyone else divides the Attack Power by the attribute they used for the round, rounding down, and takes that much Stress. If they used an attribute of 0, they just take the full Attack Power. Once you take more Stress than your Spirit, your Stress Explosion takes effect. Little Diesel, with her reasonable Spirit of 20 (I miscalculated last post), is certainly going to feel the need for speed sometimes, but it could be worse. It's possible to have a Spirit of 0, so you flip out every single time you lose a contest. If this happens to you, you should note that you can concede to the winner's terms to keep from taking Stress.
Meanwhile, in example land, Hizumi and Yugami demonstrate the usual circumstances surrounding maid-on-maid violence:
Yugami: What’s wrong, sempai?! Why are you pushing me away? Do you hate me?
Hizumi: Ummm... No, that’s not it at all... I just can’t tell if this is a “Big Sis” hug or a “Prison Girls in Love” hug. I’d rather not have you jump to conclusions...
Yugami: ... (clenching fists)
Hizumi: “Big Sis”?
Yugami: ... (fuming)
Hizumi: “Prison Girls”?
Yugami: Fine then. I guess you don’t like showing innocent affection to a girl who could be a little sister to you. Oh well. Plan B.
Hizumi: What? W-Wait, what’s that rope for?!
Yugami: I’m using my Maid Power... “Instant Restraint”.
For maids, image and identity are of utmost importance. Such is the significance of her distinctive outfit that it is an actual source of her power and competence.
What all of this high poetry actually means is that we've hit the disrobing rules.
If a part of a maid's uniform is damaged, dirtied, or removed by an attack or other tragedy, she takes a cumulative penalty to her d6 rolls before multiplying by an attribute. The frilly headdress is the most iconic part of the maid uniform, and inflicts a -2 penalty if damaged or lost. The other uniform pieces, worth -1 each, are the apron, blouse, skirt, underwear, and stockings. It's noted that you don't take a penalty for missing skivvies if you weren't wearing them in the first place, which opens up strategic opportunities for optimizing your defense by okay I can't type this with a straight face
We revisit Hizumi and Yugami for a demonstration:
The Maid Uniform posted:
(Yugami’s scissors flash, ribbons of Hizumi’s skirt fall around the floor. Her knee-length skirt has turned into a cut-up, shorter version looking to be a cross between a Cheerleader and a Jungle Queen)
We get some quick notes on Stress, noting that for each minute in real time you spend in a Stress Explosion you lose a point of Stress until your maid drops back down to zero, which ends the Explosion. We also get an explanation of Favour. A maid can spend Favour one-to-one to reduce Stress, can spend 10*(new ranking) to increase an attribute, or can spend 1d6 Favour to either add 1 to the die roll or attribute for one roll, or force a random event. Maids who drop to zero Favour are fired and immediately booted from the mansion, though they can opt to sacrifice a point of an attribute for refunded favour to avoid this. During the example-land follies, we get a bit of self-awareness from the authour:
Hizumi: Pee-yew! Kamiya-sama, are you drunk?
Kamiya: What, you think I can work on stuff like writing this Maid RPG while I’m actually sober?!
Yugami: (bright eyed) Oooh... Sempai, you’re wearing a garter belt... I wonder what color your panties are, big sis? (she unleashes her restraining rope)
There are some notes for the GM to close the chapter, like a chart for suggested NPC power levels ranging from weak like the Master straight up to godheads. There's not much here that's terribly interesting. There are some guidelines on how much Favour should be awarded for certain tasks:
Assigning Favor posted:
A. 1D6 Successfully attending to the master. (ie: housework.)
B. 2D6 Achieving a nice atmosphere with the master. (Romantic Activity)
C. 2D6-3D6 Completing a major difficult goal the master assigned to the group (a scenario goal) (Mission)
D. 3D6-4D6 Saved the master’s life. (Life-Saver)
E. 2D6-4D6 Let’s Get Physical with the Master† (First time only) (Let’s Not Go There)
F. 1D6 Doing the thing from E, but subsequent times† (Seriously, Let’s Just Avoid That Place Altogether, Hmmm-Hmmm-Hmmmm-Hmmmmmm I Can’t Hear You) (New
† Items E and F are for mature groups only. Or alternately, for perhaps very, very immature groups, depending on your bend. This could immediately change your game’s feel from a lighthearted “Harem Anime” to a creepy “Bible Black††” in no time!
†† Or Urotsukidouji, if the requisite number of tentacles are involved†††.
††† At least three.
This chapter has become a touch unsafe for Little Diesel, but we should give her something to do before ending the post. Let's generate a day's work for her on the random event tables! The tables are divided by setting into Modern, Fantasy, and Space, and I'm going to roll on all three because our junior militia ricer should be ready for anything.
We get a 44 for our Modern event, which means that Little Diesel starts her day by waking up to find a freak tornado has left the mansion stranded on a desert island. Hopefully, some of the china is still intact.
As she's sweeping up, we get a 31 on the Fantasy table, so a princess from a ruined country shows up at the front door. I have no idea how she found the place on a desert island in the middle of nowhere. Maybe said "ruined country" is Atlantis?
While the mansion's new guest is getting settled, we roll 35 on the Space table to find that a swarm of meteors has appeared in the sky and is headed straight for the island! At this point, the most likely result is that Little Diesel cracks under pressure and takes off in a jet-ski while emptying her clip into the sky.
Next time: Example scenarios, or, MAIDS OF THE DEMON KING
King Kong dislikes workplace harassmentOriginal SA post Maid Part 4: King Kong dislikes workplace harassment
This next section is pretty short, so it'll be a quick update tonight. Fortunately, we're still in a thick vein of charts, so something entertaining is bound to show up.
Before we get to the sample scenarios, the book gives us a replay. Replays are apparently a thing in Japanese RPGs, and they're basically a record of a play session cleaned up to be readable as a story. They provide an extended example of play, as well as just something to entertain you while you're reading the book yourself. Apparently some popular anime like The Slayers are based off of a similar idea? You'll have to ask somebody more familiar with the Japanese tabletop scene.
Anyways, this thing has the promising title "At the Mansion of Madness." We're introduced to the trio of maids who star in this story: Tomoe, the baseball-bat wielding, cat-eared enforcer of the group; Kana, a generally unskilled 10-year-old; and Rie, who is described as sexy, scheming, and, well, "Likes Them Young".
I know this is a bit early, but fuck
We're introduced to the Master, a 13-year-old sickly girl named Lilith Origami. The beginning of the replay is about as depressing as you think, going through a couple of cycles of Rie groping one of the two minors, Tomoe beating her upside the head, and everyone struggling to get back on track until Tomoe's player spends some Favour for a random event.
Immediately, a 30-foot tall gorilla with drill arms explodes out of the front yard and tears into the mansion's kitchen. Tomoe springs into action and wipes the floor with the creatively-named "Gorill" until Rie, in a fit of either jealousy or boredom, calls for another random event, unleashing the ancient demon Mollusk Monster Golga from the vase Lilith's family sealed it in. Kana thinks the fight's about to go south, so she invokes yet another random event and ends up sucking the mansion though a portal to a generic fantasyland. They escape Golga, and the story cuts off as a refugee princess knocks at the door.
To me, the replay does a pretty good job of summing up the highs and lows of Maid: Absolutely insane chart-driven slapstick on one hand, That Guy constantly rolling for panty theft on the other.
At the Mansion of Madness posted:
Lilith: Oh no...
Next up, the two sample scenarios. The second, Happy Birthday, has the maids preparing a surprise party for their shut-in Master. It's pretty straightforward, so I'm just going to skip over it and throw Little Diesel at the other scenario, Be Our Demon King!
Be Our Demon King takes place in the kind of world instantly familiar to anyone who owns an oddly-shaped die. Adventurers and monsters fight in the uncharted wilds, and the Demon King rules an empire from the bottom of his ten-level dungeon. Well, he did, but since he disappeared his advisers and lieutenants (the maids) have been boring themselves to death feeding the monsters and oiling the traps. In this scenario, each maid has a title: Little Diesel seems a little inexperienced to be Acting Demon King, so let's say she's Chief of Demonic Military Affairs. This title lets her automatically win rolls against the weaker monstrous lackeys of the dungeon.
The day after the maids decide that, hey, maybe they should just find a new Demon King, they find a young refugee on the dungeon's first floor. We roll a d6 and get a result of 6, which tells us that she's the princess of a fallen empire. She's obviously got the pedigree to run the Demon King's operation, so Little Diesel and crew decide to take her on a tour of the dungeon. It's implied that this is the part where the maids create their own trouble by jockeying for position and causing random events. The scenario has its own d6 random event table, and we get a 1 on it, which means one of the monsters breaks loose and attacks the prospective Demon King! Little Diesel loses some Favour since the Chief of Demonic Military Affairs should be able to keep this kind of shit in check, but she can just pull rank to win the fight easily.
Once the maids are able to get the princess safely to the throne room at the tenth level of the dungeon, they can hold an improvised coronation if she thinks this Demon King thing sounds like fun. However, in the middle of the ceremony, the princess' pursuers break in for a final fight. It's supposed to be tough, but Little Diesel has a sleeve full of chevrons, a belt full of military-grade rounds, and a headful of mad. She'll be fine.
Next time: Jeeves versus Maids
You rang?Original SA post Maid Part 5: You rang?
All of the game's core rules and content are established, so from now on, we're diving deep into optional rules and bonus table country. There's a bit more shenanigans in exampletopia again as the third maid, the EB-II mobile weapons platform, is introduced, but to be entirely honest I'm tired of those guys so I'll skip straight to the content.
This section contains rules for extra character types. The first, and most straightforward, is the head maid. There can only be one head maid per mansion, and they behave a lot like a regular maid with some extra bonuses and penalties. They seem to be expected to be more level-headed than the rest of the group, since they can't invoke random events but can opt to take a roll penalty instead of undergoing a Stress Explosion. They also get the right to boss the other maids around, getting half the Favour another maid would receive for doing some task assigned by the head maid (the grunt still gets her full share of the Favour) and bonuses to rolls against the other maids. However, since she's supposed to be in charge, if any other maid screws up and loses Favour she loses half as much, and she gets demoted if she hits zero Favour and has to sell off an attribute point. It's a pretty simple way to add a different dynamic to the game, I guess.
Next up are butlers. Another one-per-mansion player character, these guys are as strong alone as two maids put together. However, they're locked into a straight-man role: They can't invoke random events, they don't have Stress Explosions and have to buy off excess Stress with Favour, and they always lose fights with the maids and/or master. On the upside, they don't take penalties for disrobing (though if you aren't wearing a suit at all times you're hardly a proper butler) and they get their own unique character generation process, so let's break out the dice and get Little Diesel some friends!
Let's get the boring stuff out of the way and roll up his attributes first. They get a straight-up 2d6 roll for Will, 2d6/3 for Luck, and 2d6/2 for everything else.
Butler Creation posted:
Next, we roll a d6 twice to get two butler types. We turn up a 2 for Elite, which gets us 4 Cunning, and 3 is... Monster! This raises his Athletics to 5, which is absolutely huge. Our butler is now some kind of scheming vizier Lurch, and already cooler than anything else Maid has ever shown me.
We get two powers, one for each type. Our Elite power is 6, Futile, which lets us weave a convoluted scheme at any time to keep anyone else from using a power or spending Favour. We get 5 for our Monster power, which means that the butler wields a Giant Weapon, getting a further +1 to Athletics attack rolls. Our butler has become Death, destroyer of worlds.
Next up, d66 charts for special qualities and weapons. We get a 41 and 16 for qualities, so the butler is a Bishonen (which makes him more likely to be interested in other men apparently. Maid, ladies and gents) and also a well-kept gentleman among gentlemen whose grooming and demeanour resembles, and I quote, "Sean Connery on his best days." I guess he's the pretty kind of vampire? He also gets two weapons, so we roll 42 and 63, meaning he wields a Giant Morningstar and Giant Psychic Powers.
We roll a d6 for butler roots and get a 4 for Affection, meaning he sticks with the Master and maids because he genuinely likes them and feels protective towards them. His suit and hair colours are determined by d6 tables, and we get Dark Gray and White, respectively.
To wrap things up, we get 2 Favour and 60 Spirit. We roll d66 for an age of 64, and name our hero Vizier Ibrahim, the Butler Your Butler Could Serve Like.
Next up, let's get ourselves a Master. I'm going to skip over the numbers the dice show for the rest of this post because I don't want it to get too large, but we start out by determining the Master's type. Turns out they're a Small Child, not even in the later years of elementary school yet. They get two special qualities, and we roll up Professional Criminal and Priest. Let's say that this means they're the heir of a particularly Jewish branch of the Mafia, the previous don/rabbi having been offed by rivals. Baby Brando derives his special powers from a combination of financial Assets and the Magical Powers of the kabbalah. When he suffers a Stress Explosion, he tries to Run Away from the mansion (probably in the Rolls inherited from Dad) and he's got Vermillion hair and Pink eyes. You should probably get that looked at, kid. I could roll up attributes, but it would just be a list of really low numbers, since it's 2d6/4 for everything but Will, which is just 2. Lastly, we pick the Master's name and gender, and decide to name him Don Tzadik.
Finally, while the dice are hot, we might as well roll up a mansion for our unlikely trio to live in. It exists in a Cyber world of advanced technology, and the usual mood around the place is one of Dark intrigue. Guess we're playing Deus Ex now. We find that the mansion itself is in the Ruins of an old elevated arcology, its next-gen Brown sandcrete punctuated by the glinting Gold statues and exposed circuitry. Still-functioning facilities include a Dungeon for corporate spies to be forgotten in and a Stable full of genetically engineered mounts for the residents' leisure. The players fill in a d6 random encounter table, and we decide on the mansion's name and age: The Tzadtech Central Campus, founded 46 years ago and looking worse for wear after the most recent Great Corporate War.
Don Tzadik and his guardians, Little Diesel and Vizier Ibrahim, settle in at the seat of the fallen empire Zeyde Tzadik built with his proficiency in nanotech spell matrices, two dozen stories above the toxic slums in their shadow and far, far away from the upcoming chapter of seduction rules.
Next time: I'm going to run out of reaction emotes.
The Thanatos driveOriginal SA post Maid Part 6: The Thanatos drive
Now I refuse to use anyone I rolled up to demonstrate this next section, so it's time to get back to The Exampletons. Last chapter they introduced EB-II, the psychotic robot head maid; Y, some kind of ninja butler; and Nejiri, the Master of the house, who happens to be a crossdressing vampiress. I'm bringing these guys back because, well, we've hit:
Seduction and Comforting posted:
Romance and Seduction
In order to seduce another character, you roll a regular opposed check, usually Affection or Cunning against whatever attribute they pick to defend, taking a penalty for each time you've already tried and failed to seduce them. A seducer always wins combat rolls against their seducees, and can award Favour to their seducees for following orders. They can't take away Favour, get extra favour if they've seduced the Master, and two characters can seduce each other somehow.
As an aside, butlers take stiff Favour penalties for seducing other characters and giving seducees orders, which is kind of a relief? I guess?
Oh shit, these guys again.
oh no posted:
Yugami: Oh sempai? Now that the bed’s all ready, what do you want to do? You’re so daring, now that that robot isn’t around. (Red-faced, she gloms onto Hizumi).
Hizumi: N-No! I thought we were past all that! We’re getting ready for the Master to arrive! (Flailing)
Yugami: Oh, there you go again. We’re finally alone, so... (She wiggles her behind) Heehee. I’m using Cunning on a seduction attempt... And I got a 20.
Hizumi: Huh?! S-Stop it! I’m resisting with Will... 30!
(Somehow, she fends off Yugami’s childlike advances).
I had to read this so now you do too.
oh NO posted:
Nejiri: So, you say that you’re not interested in other girls? (Teasing Hizumi, she leans her forehead closer). My oh my, you demons have such hot breath. We vampires don’t have any breath, you know. (Chuckling) Time for some Seduction. My Cunning roll is 10.
Hizumi: Uh... Um... I’m going to try to resist with Skill, by trying to stay in my proper place as a Maid. I got a 6 with Skill... (With their faces so close, her body is getting warmer). I’ve... been seduced.
Yugami: Wha?! Sempai! Did you forget what you said to me just now?! At least use your high Will attribute to resist! (Protesting, clinging to Hizumi’s skirt).
Nejiri: Heehee. How cute. Why don’t we get a little closer? (The tips of their noses touch lightly).
Hizumi: (Not even noticing Yugami’s protests) Um, okay. (She offers no resistance as their lips come together, and breathes heavily on Nejiri. In the distance, roses bloom, petals float past in a breeze from the window).
Next up, we get tables for romantic activities. These rank a bunch of events that either remove Stress from couples (from Word of Love to Getting Uncomfortably Physical) or add stress onto one or both partners (like Clearly Insulted or Partner is Seduced By Someone Else). I'm sure that our example characters can demonstrate this in a mature and non-creepy manner.
Romantic Activities posted:
Nejiri: Hmmm. Did Yugami do something to you again? (Putting herself between the wall and Hizumi, and stroking Hizumi’s hair as she speaks).
Hizumi: Um... Yeah... (Embarrassed at being patted on the head) She lifted up the back of my skirt with a hook on a fishing pole, and I didn’t even realize is. EB II-san and Y-san must’ve seen me too... Is there anyone who hasn’t seen my panties at this point? *sigh*
Nejiri: MMmmmmm. I’d much prefer if I was the only one who got to see... (she curls her fingers through Hizumi’s hair)
Hizumi: Buh...? (She gets to remove 1D6 Stress thanks to the affection).
If Stress caused by romantic activities causes a Stress Explosion, a Tragedy occurs. The character in question loses a shitton of Favour and has to pass a difficulty 8 Affection or Will test, or else she rolls on a d6 table for Attempted Suicide, Harassment, Scandal, Seeking Comfort From Another, Attack Partner, or Leaves Mansion.
EB II: It is imperative that we share some alone time so that you can heal my wounded cybernetic heart-receptor. Now. (She drags Yugami down the hall)
Hizumi: Mmm... Um, did you hear something? It sounded like there was a scream? (While breathing hard)
Nejiri: Who knows? I didn’t really notice. (While licking the two small red dots left on the back of Hizumi’s neck)
(And thus, a single Camellia petal falls, whispers carry on in the night).
EB II: Scenario Complete. Thus we have reached a “Tragedy” state.
Yugami: Uh... Um... (She lays still the bed above the covers, her face covered in lipstick kisses, breathing only faintly)
EB II: As there was no other appropriate way to demonstrate the rules, I downloaded a personality scenario in which I had been seduced by Hizumi into my active memory. In reality it did not happen, as I was simply demonstrating the rules.
Yugami: You... You did all that just to explain the rules...? You... Me... The sweet lullabies... the kisses...? All of them were faked? You’re horrible!!
EB II: I think it is time to bring this scenario to an end.
Y: Well, well. The golden years of youth... (Quietly sips his tea).
Finally (oh thank god finally) there's a section on Comforting. Basically it's a bunch of bullshit that characters can do to remove Stress and shorten Stress Explosions. Hizumi and Yugami illustrate this with a pile of clothespins, a pair of buckets, and a flyswatter.
I'm out. I feel like taking a break from this for at least a couple of days, but if there's demand,
Next time: Roll for body image issues and mental trauma.
...(depressed, writing post)Original SA post
Also: Little Diesel.
I didn't see a specified hair color, so I went with orange.
Maid Part 7: ...(depressed, writing post)
I'm going to go through this one really fast so I can wrap up the "mature" rules section and distance myself from its stank before starting a new post.
The normal maid character generation can result in you rolling on a d6 Trauma table to see what kind tragedy happened in your past, like being orphaned or some shit. This section gives us a full d66 replacement Trauma table. It contains some reasonable things like being the victim of various crimes or undergoing different kinds of family strife, but this update isn't about being reasonable.
The Trauma Table posted:
13 Former prostitute
15 Knows no love
16 In love with brother/cousin
21 Broken by training
23 History of suicide attempts
Finally, we've got Complexes, which come in two exciting flavours: Physical and Mental. These are things that your maid is very self-conscious and sensitive about. It's a very good idea to keep these things hidden from other players, since they're mechanically-enforced emotional blackmail: A maid who knows one of her opponent's Complexes gets bonuses to all contested rolls against her. The Complexes themselves range from dramatic to petty, but why talk when I can quote?
Physical Complexes posted:
11-12 Big Breasts Your chest has grown bigger than you’d think reasonable, and you hate them for the unwanted attention they attract.
13-14 Flat-Chested No matter how old you get, your chest refuses to grow. You feel humiliated every time you take a bath and such.
25-26 Big Butt You have a voluptuous figure, and I cannot lie; Your thighs and buttocks are especially pronounced. This is in no way unpleasant to look at, but to you it’s very far removed from what you want to look like.
45-46 Big Forehead Your hairline isn’t receding, but the shape of your head makes your forehead look big. Some people think it’s cute, but to you it’s embarrassing. It’s a Japanese thing.
61-62 Sweaty When it becomes even a little bit hot, you start sweating like a waterfall. When this happens you’ll inevitably start to smell. This is a difficult condition to have when you have to wear a maid uniform that covers your whole body.
Mental Complexes posted:
11-12 Attention from the Opposite Sex You have a fear of being looked at by the opposite sex, and you often wind up being rude because of it.
13-14 Physical Affection Whenever you look at members of the same or opposite sex, you are filled with feelings of desire that terrify you. You cannot accept that you might be attracted to someone physically, and it leaves you feeling lost. You don’t like touching or being touched.
21-22 No Independence You hate how you are easily swayed by the opinions of others, and have trouble being self-assertive.
33-34 Slow Eater You take longer to eat than everyone else, so you always wind up left behind to finish eating by yourself.
63-64 Inexperienced in Love You’ve never been in love. Does love really exist in this world? To you it seems like a distant dream. But it would be nice to fall in love.
Yugami: Okay, I’ll go first. (rolls) 35 for Physical and 66 for Mental.
Kamiya: Let’s see... That’d be Cat-Tongue and Naive Virgin.
Yugami: What?! I can deal with the cat tongue, but “Naive Virgin”?
Hizumi: What?! You mean for all of Yugami’s playing at a young pervert, she’s never actually done anything before?!
Kamiya: Looks like it. This is starting to get good.
Hizumi: Oh really? (smiles) Looks like you’re all innocent after all! Just like a little schoolgirl, all talk!
Kamiya: ... (depressed, thinking about calling his mother and taking her advice)
Next time: Gimme a hazmat suit, I'm cleaning this one up.
Maaaaaaaaaaakeover!Original SA post Maid Part 8: Maaaaaaaaaaakeover!
Now we're breaking into the costume rules, which are, in my opinion, the only rules we've encountered so far that are actually kind of complex, so I'll take this slow. Costumes allow a maid to leave behind her job and take on another role for a while. She loses access to some of the perks and penalties of maidship: She's immune to disrobing penalties, can't access her maid powers, her Stress Explosion becomes Fainting, and while she no longer automatically wins fights with the butler, she doesn't have to take the master's orders. In exchange, she gets some kind of bonus depending on the outfit.
I don't think there are explicitly printed rules on getting outfits (they're presented as two separate d66 charts, but when can you roll?) but once you have one you can pay its Favour cost to put it on. The normal maid uniform counts as an outfit, so you have to pay in order to put it back on. Now before we actually get to the material, let me make something clear: I'm tired of this game's bullshit. Yes, in the section on dressing up your maid, there are all of the skeevy options you'd assume and more. I'm not going to cover them. I'll skip over all the schoolgirl kilts and bondage gear and see if there's anything actually interesting or, God forbid, good clean fun in here.
Skipping past some boring options and like six different kinds of swimsuit, we get to the Shrine Maiden uniform. Apparently consisting of a red skirt and white coat, Pure and/or Heroine maids can pay 20 Favour to put it on and become sicknasty exorcists. They get +3 to their dice results when fighting "occult beings" and suffer 2 less stress when attacked by anything falling under that label. This kind of thing seems actually useful and fun to me: Put it on when you need to stop dusting the mantelpiece and start dusting some vampires, hell yeah let's ride!
Coming from a different kind of adventure fiction, the Mad Scientist labcoat can be worn by Cool and/or Sexy maids in order to unlock their inner Frankenstein and take d6 Stress at any time to instantly invent a randomly-rolled item. See? Good clean fun and the probability of unleashing a swarm of genetically altered rats during a desperate crisis, this is just fine.
We even get a moderately clever idea in the Stage Costume, which explicitly puts any kind of plot event on hold and penalizes anyone else who isn't also wearing a stage costume, and the character "must open her heart to song or dance" while wearing it. It might be just me, but putting everyone and everything else on hold with some randomly-generated dickery in order to belt out some showtunes sounds like an appropriately anarchic thing to do in the competitive slapstick environment this game is supposed to create.
At the end of the table, we see that a maid can even pay all of her Favour and use some specialized costumes to become either the Master (booting the old one out of the house and starting a new game with her player as GM) or an out-of-nowhere two-stage Square Enix RPG boss fight.
Those actually look pretty good! I feel so satisfied about this that I'm going to pick one from the second costume table and hand it off to Little Diesel. I got a 54, for... Valkyrie! Apparently, Valkyries automatically win fights against undead creatures, since they gather souls as a day job, what's that mummy gonna pull that they haven't seen before? They also get Favour for killing NPCs, because such is the grim will of Odin. Our heroine is now Tokyo drifting around on an eight-legged horse, shooting blessed rounds at zombie giants.
Since Diesel has friends now, it'd be a shame to send her off trick-or-treating alone, so let's roll up something for Ibrahim. He gets #62, the Box Robo Suit. A plain brown cardboard box with arm and head holes and the word "GUNDAM" hastily scrawled across the front in black marker, it gives him bonuses to combat, particularly his first strike, because enemies can't tell if he's being serious or not. In addition, every time the Master sees Ibrahim he'll burst into laughter, inflicting some Stress but also granting some Favour.
Overall, this wasn't so bad, and I didn't even get around to the different kinds of Power Ranger suits. If you guys want me to stop ignoring the skeevy stuff then I will, but for now I'm just happy living in ignorance.
Next time: THE TABLE TO END ALL TABLES
You literally asked for it.Original SA post Maid Part 8.5: You literally asked for it.
It looks like I've dissatisfied some of you fine people, so I'll put this up before proceeding. As I mentioned, there's assloads of creepy options on the outfit tables, and after considering your responses (and the fact that I had to read these entries and you didn't) I figure I'll put 'em up here. Buckle up, kids.
We get off to a mild start with #13, the Bandages accessory. It can be worn along with other outfits, can only be worn after taking Stress, and immediately make the wearer completely incompetent (Athletics and Skill become 0). The notes helpfully point out that "To some this is quite the fetish." Fan-fucking-tastic.
But why settle for the passively unsettling when we've got the actively sickening right below in spot number 14? There, we find rules for bondage fetish Restraints. The wearer automatically loses all combats but doesn't take Stress from this, and automatically seduces anyone who attempts seduction against her. I can't even really quip about this one, it's all out there.
Coming in right after that at 15 is the Birthday Suit. The wearer can't make Will rolls because don't look I'm indecent, but gets a bonus to seduction rolls helpfully labelled "The Direct Approach".
I already mentioned the sheer number of swimsuits. These come in Competitive, Daring, and Frilly varieties, but the run of them opens with the classiest outfit so far:
Costume Changes posted:
21 School Swimsuit
Cost: 10 (5 if Maid Types include Lolita)
Requirements: Must be female or at least androgynous.
Restrictions: The character cannot attempt actions relating to cooking, cleaning, washing, or other kinds of housework.
Strange Allure: Add +1 to the die roll for Affection based actions. Also add +1 to the die rolls for any Favor gained through Affection.
Notes: A simple, dark-blue swimsuit. However, when combined with the trio of a school uniform and P.E. clothes, it becomes part of a powerful aphrodisiac for creepy older men. See p. 30 for a picture of Hizumi wearing a school swimsuit.
Soon after (26) we get Tennis Wear, with a tastefully-named "Flash of White" trait that improves seduction attempts.
Coming in at 36 is the Gothic Lolita Dress! Restricted to Lolita maids only, it prevents the wearer from taking Stress for failed seduction attempts and makes her automatically fail the roll to avoid Tragedies. Flirt all you like, kiddo, but make sure you never break up or else you'll have to jump off a bridge.
Number 43 is the ceremonial Bikini Armor, familiar to everyone who's ever played any kind of fantasy RPG. It makes the wearer more competent with weapons, but switches into the Birthday Suit if the wearer has a Stress Explosion.
I'll just quote this one.
Costume Changes posted:
46 Mistress Queen
Requirements: Skill or Cunning 3 or higher.
Restrictions: The character gains the “Perversion/Sadist” optional Special Quality.
Command: The character automatically wins combat against characters with the Masochist Special Quality.
Training: The character can force someone to gain the Masochist Special Quality unless they make a Will roll with a result of 8 or higher.
Notes: Details not available.
Oh boy, table 2! The very first entry is another accesory, Damage. Maids can switch into this after being hurt by weaponry or explosions. They can't take Stress while wearing damaged clothes, but the next time they're physically hit they switch into the Birthday Suit, and while wearing damaged clothes they get a "Fanservice" bonus that gives them Favour whenever making a roll in the Master's presence. I'd put a shame/disgust emote in here but I think I've already run out of them.
Next up, the Succubus Mark, which makes the wearer extra-vulnerable to seduction and gives out Favour and Stress recovery every time she gets seduced.
22 is an accessory, Showing Some Cleavage, which allows the wearer (can you wear a lack of clothes?) to spend Favour on seduction attempts. It's followed up by Soaking Wet, which allows the same thing but only for "inadvertent/accidental seduction attempts."
25 is Long Dress Shirt Only, which (everyone together now) improves seduction attempts. Apparently "this look has been gaining market share in recent years" so buy stock now. They're followed up by Underwear, which basically do the same thing as Birthday Suit with a bit less shaming (pfffffahaha) and they only work on the opposite sex because
42 gives is the Riding Suit, which equips the maid with a motorcycle but "The character cannot wear underwear, as the riding suit fits like a glove." It also comes at a discount rate to anyone with Racing as their Stress Explosion so, well, that's just great.
Costume Changes posted:
65 Evil General
Cost: 15 (10 if Maid Types include Sexy)
Requirements: Your Athletics and Cunning must be 2 or higher.
Restrictions: You gain the “Membership: Evil Secret Society” Special Quality.
Flower of Evil: If there are Maid Types other than Sexy, change one of these to Sexy at the end of the scenario, and calculate attribute modifiers accordingly.
Notes: A bondage style leotard that shows a lot of skin. The color and detail very, but horns, epaulets, zippers, etc. are common. For men, this represents an intoxicating danger.
Also there's example fiction throughout wherein Hizumi is forced into schoolgirl uniform, gets molested by Yugami, and then provides a teaser for the upcoming chart by being force-fed candy that shrinks her, turning one of her types into Lolita.
I'd quote more but fuck it
d666Original SA post
Hey, that game looks kinda nice, actually!
Let's fix that.
Maid Part 9: d666
Okay, here it is: The Great List of Items. The biggest chart in the game, boasting a unique entry for each result of a d66 6 roll (216 results sweet jesus), this is the last chart you'll ever need for random bullshit in Maid. Composed of everything from exotic weapons to pets to rooms of the mansion to ancestral curses, it's a gigantic pile of everything that the madman Kamiya statted up but couldn't find an existing table for. I'm only going to give you 12 entries, two for each hundreds digit, and I'm tired of ignoring this game's faults so they're going to be the skeeviest entries I can find. Buckle up.
126 Mysterious Vibrating Egg: Okay let's be frank, it's a vibrator. The writeup plays coy by presenting it as a mysterious object nobody knows how to use, but I'm done taking this cutesy bullshit. A maid who straps it to herself doubles any Favour gained, but "it makes your breathing labored while it is equipped. It also scatters one’s mind, making it very hard to concentrate." Subtle.
155 Unexpected Underwear: These panties are either hypersexy or feature some logo that clashes with the wearer's personality, like Hello Kitty faces or something. If the Master sees them, the wearer gains d6 Favour, but she can only flash him for this benefit once every real-time half-hour. I suppose this is a mechanic that reinforces the flavour of the genre pretty well, since most anime this game is inspired by feature pantyshots with a frequency you could set a watch to.
213 Whip of Love: "Sometimes punishment is done out of love, not hate." If that's what you're into, I guess. This weapon lets its wielder use Affection instead of Athletics for any roll, and allows them to recover Stress as part of seducing another character once per session.
244 Corset of Fate: A black lacy corset woven from pure bad karma that, when equipped, turns one of the maid's types to Sexy. Apparently Kamiya is especially fond of corsets, since this is some kind of double-secret Sexy that provides twice the Cunning bonus.
333 Kitty Gloves (Maid Type Lolita Only): Lets the wielder attack with Luck+1 at the cost of becoming an underage fursuiter.
346 Chromosome Cream: Some kind of genefixing goop that changes female maids into men. I'd really rather not think too hard about this one. If applied to an already-male character, they become even manlier, and as a result gain twice as much Favour from "manly/!muy macho! activities." I'm not entirely comfortable mixing genderswap fetishism with Old Spice Guy shenanigans, but if you are, this item's for you! Also
453 The Gimp posted:
A human slave somehow given to or found by the owner. This is a person of average height, average build, of either sex that you wish, who always remains encased in a full tight leather or rubber gimp suit (complete with spiked leash) covering their entire body. This sad creature blindly and loyally follows you around and creates strange remarks by passers-by. It will follow any order except ones that would remove it from the presence of its owner, and it never speaks. All of its attributes are 1, its Spirit is 10, and its Stress Explosion is “run away with muffled screams, only to appear sometime later at a very inopportune time and place”.
465 Red and Blue Candies posted:
These mysterious red and blue candies are said to be able to transform people into adults or children. By swallowing one you can change one of your Maid Types to either Lolita or Sexy for 10 minutes of real time
522 Fertility Goddess Milk: Used to turn one of the user's maid types to Sexy for three in-game days. Kamiya goes out of his way to specify that "If you use it, your chest will grow by two full cup sizes, and your hips will expand several centimeters, “perfect for birthing”." Thank you, sir, for bringing such a degree of detail and verisimilitude to the world of anime maid roleplaying!
526 Murder Condom: Described colourfully as a "terrifying flying demon condom", a maid can unleash it to attack a male Master. He must pass a difficulty 10 Athletics roll to avoid it, or be rendered unable to make seduction rolls for the rest of the scenario. "Nobody every asks any questions beyond that." Also, if the maid who released the condom is identified, she understandably loses Favour.
633 Popular Guy Cell and 634 Unpopular Guy Cell: These are extra rooms for the mansion. The Popular Guy Cell is an attractive room inhabited by a handful of attractive men. Any male character who attempts a seduction is immediately knocked out and wakes up in the Cockblock Cell. The Unpopular Guy Cell is invariably found somewhere in the basement, and it's filled to the brim with anime figurines, burned DVDs, and pimply neckbeards. While it exists in the mansion, male characters who haven't seduced any female characters receive half the usual amount of Favour and wake up in the Cell after they sleep.
652 P.E. Shed posted:
This old storehouse is made of cinder blocks and corrugated
metal, and houses old gym Equipment, gymnastics mats, basket/dodgeballs, metal pails and the like. The interior has a peculiar smell. This place is used for [DELETED BY THE MINISTRY OF CULTURE], and you can effectively use the “World For Two” Maid Power at no charge. However, if you do use it you will automatically be seduced by your partner.
Next time: Chartastrophe '011
Flipping tablesOriginal SA post Maid Part 10: Flipping tables
Okay, we're out of the woods for now, more or less. This next section is a metric assload (1.32 Imperial assloads) of random event tables for various settings and moods. I figure it's been a long time since we've seen Little Diesel and friends, so it's time to roll blind on the tables to cause some trouble for them.
Let's start out by examining their everyday situation at the Tzadtech Central Campus . The Campus is a Dark place in a Cyber setting, so we'll roll once on each of those tables: A 24 on the Dark table declares that the maid with the lowest Will, Diesel, gets overwhelmed and spends five real-time minutes crying in the bathroom. Jesus, what happened? Did slum mutants steal her favourite spinning rims or something? After she pulls herself back together, we get 13 on the Cyber table, which means that Don Tzadik falls victim to "a neurosis" and has to be taken care of until he's healthy again. Welp, looks like the boss got Snow Crashed, good luck with that one, kids.
Let's do a few more from different tables. Each setting table has three events at the end that change the setting, so I'll pick one of those at random and reroll the mansion's mood. Looks like Tzadik downloads everyone's brains into a virtual reality MMO, so they end up in a Light-Hearted Fantasy world. Our mood event is 11, so Tzadik reassures the employee who contributed the least that day. I have no idea who that would be, since both of his caretakers are incredibly attentive and professional! It was probably Diesel. Our setting event is 31, so the mansion is invaded by a swarm of cockroaches! Hopefully the instance ends when Ibrahim turns in 25 Cockroach Sphincters to the basketweaving trainer.
I figure I'll do one more before we get down to awful stuff, so the game undergoes a series of patches and ends up in a Romance Early Modern world. Uh oh. Let's roll up that Early Modern event first: The employee with the highest Cunning, obviously that manipulative genius Ibrahim, finds a hidden door with a deadly poison inside! He can use it to assassinate Don Tzadik if he wants, which he doesn't, but the idea can keep a man a man from sleeping at night... Our (ugh) Romance event comes up 26, meaning that the Don feels lonely so Ibrahim and Diesel can fight it out for ten minutes alone with him. I'll completely ignore the likely intent of this event and say it means that they fight to first blood in the gladiatorial pit, the victor getting the opportunity to go waterskiing with the boss. Just for the hell of it, I'll also roll on the random Weather table. A 66 indicates that as Kalashnikov roars and psychic blasts flare, the mansion is struck by a major earthquake and probably collapses. Hell yes
We're here for the horrible, though, so let's quickly go over the Example-Land Follies surrounding the Apprentice rules. Apprentices are basically level-zero characters: They have lower attributes, no powers, and both a physical and mental complex. They can be awarded Favour by full-rank maids or butlers, but all in all they're pretty boring. How is this illustrated?
Yugami: Since you’re a Lolita Heroine now, you’re more than qualified to be an apprentice! So, you’re going to have you be an apprentice!
Hizumi: Wh-What the hell?! Aren’t I the sempai?!
Yugami: Oh come on. We made my sempai... I mean, “Hizumi-chan” tiny for a reason. And besides, now you’re 9 and I’m 11, so doesn’t that make me the sempai?
Hizumi: ... (seeing only darkness ahead)
Yugami: Remember the complexes you rolled from those Trauma/Complex rules? You’re worried about your chest and about men, and you have no Maid Power. Heehee. You’ve gotten really cute, haven’t you Hizumi-chan, now that I’m boss? The power! THE POWER!
Hizumi: Waaaah... (sobbing)
Kamiya: (maybe I should have studied more in school?) (depressed)
Yugami: Teehee... Oh, this is going to be so... much... fun... (breathing heavily and leering as she draws nearer)
Next time: Son of the Revenge of the Replays
Please Stop Talking About Snaketail BondageOriginal SA post Maid Part 11: Please stop talking about snaketail bondage
After we're shown the horrible optional rules, we get to sit back, relax and enjoy a replay! A replay in which Kamiya and his watchlisted buddies demonstrate as many of the aforementioned rules as possible. Oh joy!
The replay, "Are the Maids Burning"? , begins with everyone rolling up the mansion and master. The mansion turns out to be a palatial flying villa in a high-fantasy setting. The master, who ends up played by one of the players instead of Kamiya, is Ises, an albino prince who is currently riding his hovering castle to the Dhoom Empire for his arranged marriage. After this, we're introduced to the three maids. Gerda is some kind of northern barbarian who's built like two brick shithouses and fights with a preposterously large sword. Lamia is an outcast snake-shapeshifter who "sucks blood as an expression of her love." Mare is a succubus who likes swimming or something.
"Are the Maids Burning"? posted:
GM: Woah! All three maids are Sexy! And none of them are actually human to boot... It’s amazing the maids these tables can create.
Ises: Yeah. It’s like... it feel more like a harem-anime than I would have imagined. It’s kind of scary.
Kamiya begins with a description of how the castle is half a day away from the Dhoom Empire, it's been easy sailing, but he quickly gets bored and starts off with all of the players in the villa's bathhouse. Gerda immediately forgets that she's a 300-pound murder machine and shyly mopes around in a fashion described by Kamiya as "moe". Lamia hops right into the prince's tub and starts psyching herself up to make some kind of move, but:
"Are the Maids Burning"? posted:
Mare: (While reading the seduction rules) Okay, I’m going to tie up my skirt, roll up my sleeves, take off my knee socks, and head into the bath with a sponge. Oh, and since I’m uh... succubusian... is that even a word? ...I was never wearing underwear to begin with.
Other PCs: !!!
GM: Looks like you guys are getting into it right out of the gate...
After a merciful timeskip, Gerda confronts Ises about his apparent cold feet for his upcoming marriage. After she figures out he's mooning over Mare, we cut to Lamia slipping into Mare's bedroom while she's asleep and biting her neck, successfully counter-seducing her.
"Are the Maids Burning"? posted:
Lamia: Well, in that case I’ll use my snake tongue to taste Onee-sama’s lifeblood. I think that’s technically “Doing That Thing,” so I’d like some Favor please, Onee-sama.
GM: Ahhh. I see how it is. That’s pretty handy. “Doing That Thing”! Heheheh. Vampires do vampiric activities, humans do [censored] activities. OK! OK!
Gerda suddenly remembers that as head maid she isn't supposed to stand for these shenanigans, bursts into the room, and beats the other maids up with her giant sword. We get another timeskip, during which Gerda is seduced by Ises and the group finally gets to the Dhoom Empire.
"Are the Maids Burning"? posted:
Ises: Whew. It took half the day...
Gerda: That’s because you freaks and your weird sex play!
The Dhoomians show up to titter at those country-bumpkin maids, then guide the party to a beam of light elevator familiar to anyone who's seen a UFO-abduction movie. Halfway down they detect that the beam's starting to short out and the Dhoomians might be the cause.
Lamia immediately acts on the most obvious solution: Try to seduce a passerby.
For some reason, Ises goes fucking Super Saiyan. Turns out his dad turned him into some kind of magic bomb before sending him to Dhoom? It's generally confused, and I'm getting the sense that the players just made it up as they went along. Anyways, Ises defuses everything by awakening to his ancestral destiny as the Dragon Knight in a poorly-described magic lightshow.
"Are the Maids Burning"? posted:
GM: If all that energy became MP, you’d have 10,000,000 points!
Anyways, Gerda heads up to Emperor Dhoom and explains that Ises' country is invading before intimidating him into taking the party on as generals in exchange for Ises being made governor of his homeland once it's conquered by Dhoom. Gerda becomes the new Master, and Ises is demoted to a butler. The curtain closes on the maids heading into the sunrise to conquer their former homeland, until next time. Wait a second, until next time?
Next time: Jesus, this thing has a part 2?
Seriously, two hours. Really?Original SA post Maid Part 12: Seriously, two hours. Really?
Just a little more to go, guys. After last replay left its mess everywhere, we're going directly into a new one! Apparently, after they wrapped up their Final Fantasy erotic fanfic, Kamiya and pals elected Gerda's player as new GM and started up a new game. Maybe he can keep the rest under contraaaaaaaaaaahahaha
Kamiya immediately bullies the new GM into using the Romance random event table and rolls up the mansion: Eastern Japan Underground Shelter #666, a bunker that survived the nuclear apocalypse that was stuffed with the greatest minds of the generation and a bunch of anime maids. The Master, Masami Onji, is some kind of five-doctorate awkward lady in a labcoat. The staff includes Rei Handa, butler, crossdresser, lesbian; Jill, a childbot who apparently ends up playing matchmaker for most of the game; and Nana, who's apparently some kind of ailing foreigner elf clone lab rat? Jesus, this reads like something an Invader Zim fangirl would blurt out.
After the GM expresses suspicion that both the maids are lolitas (ugh), everyone starts off the day. I was going to say that it gets off to a boring slice-of-life start, but what do you know, Nana tries to seduce Masami in the bathroom. Nobody elects to help defend the boss, saying "It'll be more fun this way." Rei busts out The Game on Jill, who quickly counterGames for a two-way seduction. I feel like I should be frustrated or something, but the way all of this is presented is just so clinical and boring . Even Kamiya seemed to recognize this, skipping over the record to the afternoon's events.
Masami pulls Rei aside in the middle of some lab work to initiate some drama about how Nana's genetic disease is going and she'll have to be cloned again. Rei solves this problem the way she seems to solve every problem: Roll for seduction with her preposterously high butler stats.
Maids at the End of the World posted:
Rei: I did roll pretty high. (5 Favor left) Alright, I’m going to press Masami down onto the cot that’s set up in the lab for napping.
Masami: ...um... (While being pressed down, she easily undoes the buttons on her pajamas, exposing her bare chest).
Rei: It’s been a while since we did anything like this... (So saying, she starts taking off her own uniform). You’re adorable, Masami... You don’t have to carry such a burden by yourself. But still, Jill, Nana, and I are all relying on you. Heehee. Do your best. All I can do is help you cheer up... (So saying, she stands over Masami)
(From there, after about two hours of real time, Rei has earned 21 points of Favor).
Oh hey check it out the kids are talking about kid things:
Maids at the End of the World posted:
Jill: You don’t understand? Oh man... Have you read any books or watched any movies? You know what a lover is? (She blushes as an 11-year-old is lecturing a 10-year-old about romance).
Nana: Uh... Um... I’m still just a kid though. Do you have someone like that, Jill-san? A... lover?
Jill: Your age doesn’t really have anything to do with it. Hm? Eheheheh. Well, I, um, actually I totally love Rei-chan. I can’t really do what I want to with Rei ‘cuz I’m a robot, but.. I do love her.
Rei: Don’t tell her about that!
Jill: Well, you know, if Rei-chan becomes the Master later, I’ll get her to use a Power Source to turn me into a girl.
Maids at the End of the World posted:
Nana: I don’t. What’s it like, to be in love?
Masami: Uh... (The GM is getting nervous).
Nana: Masami-san, I want to ask you something. (She crawls on all fours on the table, and puts herself in front of Masami).
Masami: Wh-What is it?
Nana: I want you to teach me about love. (closes her eyes)
Maids at the End of the World posted:
Jill: That thing about how there are lies you shouldn’t tell applies to you too, Rei-chan. I love you. Masami loves Nanachan. Got it? You understand, right?
Rei: ...You saw?
Jill: What? Did you do something you wouldn’t want other people to see? (malicious)
Rei: ...I’m sorry. I did.
Jill: It was never something you had to apologize for. Dummy. (teary-eyed)
Jill: Punishment. You have to do the same thing you did with Masami with me. (glares)
Jill: What? We can’t because I don’t have that capability? You’ve barely left your room at al today.
Rei: (She embraces Jill without saying a word).
Jill: More passion! I... Rei-chan, I... (clinging to her as she cries)
Rei: I’m sorry... I’m so sorry. I’m yours...
There's a throwaway scene where Nana tells Masami that her boneitis is getting worse, then Favour is totalled up and everyone pairs off for their own endings.
Nana takes charge and declares that Masami died of radiation poisoning, but swears to use her newly-built clone plant to repopulate Japan with copies of Masami and Rei. I can't think of a grimmer ending.
Next time: In A.D. 2101, Maid was beginning.
The Maidpunk BibleOriginal SA post Maid Part 13: The Maidpunk Bible
Here we are, kids: The end of the book. Just a little more material to get through, and then I can stop making bad decisions about how far I'll go to entertain people.
After the replays, we get a whole bunch of example scenarios and alternate campaign setups. Most of them are boring and predictable, like one where the Maids are supposed to play matchmaker for their Master at his private high school, or one where there is no Master and everyone has to seduce everyone in order to get any Favour income. I'm not going to talk about them. Instead, I'm going to talk about the most fleshed-out versimilitudinous maid anime setting I've ever seen. Ladies and gentlemen, I present Liberty: The Final Maid Maiden.
It is the year 0050 A.M. (After Maid)
The world was crumbling under the onslaught of maids.
The Maid Hazard appeared in 20XX A.D.
The world was covered with maids.
50 years later, Old Humanity (Masters) is succumbing to New Humanity (Maids).
When the ultimate maid, the Final Maid arises, it will be the end of Old Humanity.
However, Old Humanity - the Masters - have not yet given in to despair.
Alternative Maids are those who are Masters yet gain the power of Maids.
These young women don reinforced maid uniforms.
They are humanitys last hope, and the time has come for
them to head into battle.
All of our hopes rest on their shoulders...
Final Maid vs Alternative Maid
This is the Maid Aura of the Holy Mother Type brought to its utmost limit, such that it can split the heavens and smash the earth. Can the Alternative Maids really stand up to such power?
After this, we get one and a half pages of setting history. One and a half doesn't sound like a lot, but keep in mind that no other scenario in the book has any history at all, and most of them fit into about three pages of space. Here are the highlights:
20XX: Advent of the Maid Hazard posted:
April 3, 20XX
A consciousness pattern, carried by the net, covered the entire world. This patter flowed out into the physical world, and filled the planet with Maids.
Also, another major problem came to light. The Maids could not reproduce on their own. In order to help combat this problem, people recognized polygamy and polyandry as an emergency measure, and Masters became an essential part of society. However, many devout Christians found this new system untenable, and America in particular became the center of an anti-Maid movement that broke out in the Western world. Ironically, it was the U.K., the birthplace of the traditional maid culture, where this movement began a truly meteoric rise ③. However, these activities and the theory of a need for the preservation of the species met with resistance, and the existing doctrines and sects fell apart, until the movement died out in 0010 A.M ④.
The Present, 0050 A.M.
The surviving Masters are estimated to number in the tens of thousands. Less than 1% of the Maids worldwide are not under the Final Maids influence, and even they would likely become enemies of the Masters if exposed to the Final Maids influence again. The Maid Liberation Front became the Maid Empire, and within it the Masters were enslaved and treated like animals, kept only to breed. Within the Empire, Masters have no dignity.
In one of the seven hidden shelters where the Masters reside - the Osaka Geofront - one genius has invented a reinforced suit ⑨. Dr. Kyoichiro Shado developed these special Maid Suits that let a Master take on powers that match and even exceed those of the Maids, and he has sought out suitable candidates ⑩ to wear them. Humanitys future rests on the shoulders of these Alternative Maids.
After that, there's a page on organizations and places that I'm not even bothering to read, and one and a half pages of NPC profiles and stats. This post's going to be quote-heavy, so I'll sum it up: The PCs are under the direction of Doctor Shado, "one of the foremost experts in Maidology, sometimes called the 'Maidlian Professor.'" The Final Maid, the apocalyptic behemoth of this story, is a ten-year-old girl with abandonment issues. Her head spy is the only male to ever turn into a maid without being sex-changed. There is a tragic Romeo and Juliet plot between a master and a maid. At some point the PCs fight the Mad Midget Five, except they're not midgets, they're maids.
The outline for the plot itself is four pages long. I'm skipping to the end. I'm sorry, I wasn't strong enough. In the end, the PCs are expected to endure a 100-Stress attack just before a 150-Stress attack, and then there's some bullshit about the power of love. I probably haven't done this thing justice, but it's really hard for me to talk seriously about ten pages of postapocalyptic maid-fetishism alternate history.
Next, we get full character sheets for all of Kamiya's example characters, along with in-character answers to useless trivia questions like least favourite food, blood type, and bust/waist/hip measurements. There are closing comments by the translator and some other guys who worked on the book, a few final pages of Exampleton Hijinx, and then, mercifully, the credits and dedications page.
Ewen Thanks: posted:
the fa/tg/uys and ca/tg/irls who were so enthusiastic about maids
And that's it, Maid RPG cover to cover. I feel like I should come up with some closing comments, but nothing really comes to mind. I hope some of you were entertained, at least. If anyone wants anything clarified, ask now because I intend to forget this thing.